8/30/2023 0 Comments Original pac man design artistHe stated that the red enemy chases Pac-Man, and the pink and blue enemies try to position themselves in front of Pac-Man's mouth. More recently, Iwatani described the enemy behaviors in more detail at the 2011 Game Developers Conference. In an interview, creator Toru Iwatani stated that he had designed each enemy with its own distinct personality in order to keep the game from becoming impossibly difficult or boring to play. Despite the seemingly random nature of the enemies, their movements are strictly deterministic, which players have used to their advantage. The enemies in Pac-Man are known variously as " ghosts" and " monsters". In later stages, the enemies don't change colors at all, but still reverse direction when a power pellet is eaten. Blue enemies flash white before they become dangerous again and the amount of time the enemies remain vulnerable varies from one stage to the next, but the time period generally becomes shorter as the game progresses. When an enemy is eaten, its eyes remain and return to the center box where it is regenerated in its normal color. The enemies turn deep blue, reverse direction and usually move more slowly. Near the corners of the maze are four larger, flashing dots known as power pellets that provide Pac-Man with the temporary ability to eat the enemies. Pac-Man is awarded a single bonus life at 10,000 points by default- DIP switches inside the machine can change the required points or disable the bonus life altogether. When all lives have been lost, the game ends. If an enemy touches Pac-Man, a life is lost. Four enemies (Blinky, Pinky, Inky and Clyde) roam the maze, trying to catch Pac-Man. When all dots are eaten, Pac-Man is taken to the next stage, between some stages one of three intermission animations plays. The player controls Pac-Man through a maze, eating pac-dots.
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